std::allocator

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Dynamic memory management
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(C++11)
(C++11)
(C++11)
(until C++17)
(C++11)
(C++23)
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allocator
Memory resources
Uninitialized storage
Uninitialized memory algorithms
Constrained uninitialized memory algorithms
Garbage collection support
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
Miscellaneous
(C++20)
(C++11)
(C++11)
 
 
Defined in header <memory>
template< class T >
struct allocator;
(1)
template<>
struct allocator<void>;
(2) (deprecated in C++17)
(removed in C++20)

The std::allocator class template is the default Allocator used by all standard library containers if no user-specified allocator is provided. The default allocator is stateless, that is, all instances of the given allocator are interchangeable, compare equal and can deallocate memory allocated by any other instance of the same allocator type.

The explicit specialization for void lacks the member typedefs reference, const_reference, size_type and difference_type. This specialization declares no member functions.

(until C++20)

The default allocator satisfies allocator completeness requirements.

(since C++17)

Member types

Type Definition
value_type T
pointer (deprecated in C++17)(removed in C++20) T*
const_pointer (deprecated in C++17)(removed in C++20) const T*
reference (deprecated in C++17)(removed in C++20) T&
const_reference (deprecated in C++17)(removed in C++20) const T&
size_type std::size_t
difference_type std::ptrdiff_t
propagate_on_container_move_assignment(C++14) std::true_type
rebind (deprecated in C++17)(removed in C++20) template< class U > struct rebind {

    typedef allocator<U> other;
};

is_always_equal(C++17)(deprecated in C++20) std::true_type

Member functions

creates a new allocator instance
(public member function)
destructs an allocator instance
(public member function)
(deprecated in C++17)(removed in C++20)
obtains the address of an object, even if operator& is overloaded
(public member function)
allocates uninitialized storage
(public member function)
allocates uninitialized storage at least as large as requested size
(public member function)
deallocates storage
(public member function)
(deprecated in C++17)(removed in C++20)
returns the largest supported allocation size
(public member function)
(deprecated in C++17)(removed in C++20)
constructs an object in allocated storage
(public member function)
(deprecated in C++17)(removed in C++20)
destructs an object in allocated storage
(public member function)

Non-member functions

(removed in C++20)
compares two allocator instances
(public member function)

Notes

The member template class rebind provides a way to obtain an allocator for a different type. For example, std::list<T, A> allocates nodes of some internal type Node<T>, using the allocator A::rebind<Node<T>>::other (until C++11)std::allocator_traits<A>::rebind_alloc<Node<T>>, which is implemented in terms of A::rebind<Node<T>>::other if A is an std::allocator (since C++11).

Member type is_always_equal is deprecated via LWG issue 3170, because it makes custom allocators derived from std::allocator treated as always equal by default. std::allocator_traits<std::allocator<T>>::is_always_equal is not deprecated and its member constant value is true for any T.

Example

#include <memory>
#include <iostream>
#include <string>
 
int main()
{
    {
        // default allocator for ints
        std::allocator<int> alloc;
 
        // demonstrating the few directly usable members
        static_assert(std::is_same_v<int, decltype(alloc)::value_type>);
        int* p = alloc.allocate(1);  // space for one int
        alloc.deallocate(p, 1);      // and it is gone
 
        // Even those can be used through traits though, so no need
        using traits_t = std::allocator_traits<decltype(alloc)>; // The matching trait
        p = traits_t::allocate(alloc, 1);
        traits_t::construct(alloc, p, 7);       // construct the int
        std::cout << *p << '\n';
        traits_t::deallocate(alloc, p, 1);      // deallocate space for one int
    }
 
    {
        // default allocator for strings
        std::allocator<std::string> alloc;
        // matching traits
        using traits_t = std::allocator_traits<decltype(alloc)>;
 
        // Rebinding the allocator using the trait for strings gets the same type
        traits_t::rebind_alloc<std::string> alloc_ = alloc;
 
        std::string* p = traits_t::allocate(alloc, 2); // space for 2 strings
 
        traits_t::construct(alloc, p, "foo");
        traits_t::construct(alloc, p + 1, "bar");
 
        std::cout << p[0] << ' ' << p[1] << '\n';
 
        traits_t::destroy(alloc, p + 1);
        traits_t::destroy(alloc, p);
        traits_t::deallocate(alloc, p, 2);
    }
}

Output:

7
foo bar

See also

provides information about allocator types
(class template)
implements multi-level allocator for multi-level containers
(class template)
checks if the specified type supports uses-allocator construction
(class template)